Sky Market Strategy

Highhaven

Set the course.
Your captains will see it through.

Browser✦phone & desktop✦one shared world

THE HEART DRAW CLOSE · 2 H N 1 DAY OF SAILING
About the game

Decisions, not clicks.

Congratulations — you've inherited a trading house.

It comes with one leaky airship, one very patient moneylender, and one rock that's drifting off somewhere. The sky is full of islands short on bread, iron and aetherite. Someone's going to get rich bringing it to them. Might as well be you.

Your fleet trades by rules you write, and the log tells you why each rule fired or didn't. No code, no clicking faster.

Captain Hadrick

Book of orders

Halo “Ilvara”
01 Buy grain cheap
When
in port, every hour
If
I'm at Breadcliff&Grain here < ✦9&hold is empty
Then
Buy Grain, up to ✦400→Sail to Velmar
02 Sell in the capital
If
I'm at Velmar&Grain here > ✦12
Then
Sell all cargo→Sail to Breadcliff
03 Otherwise
If
always
Then
Wait 1 hour
Captain's log · Breadcliff

01 skipped: Grain here ✦11, needs < ✦9 · waiting

01 ran: bought 40 Grain for ✦320, sailing to Velmar

Knowledge is power

Who knows first, earns first.

Your ship sees live prices only in the port where it stands. Everything else is news — brought by your captains, port rumours and capsules — hours or days old. The spread you are chasing may be gone by the time you arrive.

  • Build trading posts and capsule stations to hear sooner.
  • Tell your captains to ignore news older than a day.
  • Other houses chase the same spreads. Be faster — or be smarter.
Seen from Velmar

Market reports

Prices in ✦
Port Grain Timber Iron Tools Aeth.
Velmarlive 14 21 38 ▲ 49 42
Breadcliff6 h 8 18 33 63 44
Ironspire2 h 15 22 24 ▼ 64 ▲ 41
Sparkdeep11 h 16 17 31 66 31 ▼
Whisperwood2 days ~17 ~11 ? ~60 ?
? Grain: ✦8 at Breadcliff, ✦15 at Ironspire — +✦7 a unit. If the 6-hour-old news still holds.
Rival houses

Many houses.
One market.

The Drift is one persistent world. Other houses — players and old houses alike — trade the same goods on the same islands, and their trades move your prices. No raids, no burned harbours: you compete only in the market, and nobody needs to be online at the same time.

Day 10 · Issue 10

The Drift Gazette

Out every game day

Standings · capital

  1. House Talven✦412 300
  2. House Vessary✦388 950
  3. House Keldrin✦301 400
  4. · · ·
  5. 7 · Your house▲ 3✦142 800

Notices · agreements

Freight 60 Iron Ironspire Talven's island House Talven · within 2 days
✦900Take
Supply 20 Tools a day Your island Velmar House Vessary · per delivery
✦1 150Take

Works · shared project

A new pier for Breadcliff
Timber1 240 / 3 000
Iron380 / 800
Tools95 / 200
17 houses have pitched in
Legend

More in the Drift

46 residents · grain for 1 day
Grows with you

Your own island

Farms, mines, workshops and a shipyard — and residents who need feeding. What the island makes still has to be shipped and sold.

Velmar ↔ Sparkdeep4.1 days
The world moves

Islands drift

Islands move along their orbits, so routes shorten and stretch — predictably, so you can plan around it.

The market answers

Every big deal moves prices. Sell too much in one port and you sink your own price.

  1. Market news done
  2. Sturdy hulls done
  3. Aurora blueprints 62%
  4. Light capsules next
  5. Aether mirror locked

Codex of Knowledge

Research for your house: more orders, sturdier hulls, lighter capsules, Aurora blueprints.

highhaven.app

Buy low. Fly high.

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